

A single burst can kill a C.E.L.L operative but occasionally two will be needed, typically against Enforcers, which sometimes carry Typhoons. However, it is a surprisingly effective sniping weapon. The Typhoon is very inaccurate and difficult to control, so it should usually be fired in short bursts. The incrediblely dense spread makes it extremely probable to "critical hit" an enemy's most vulnerable or unarmored spots even when not aimed at. This highly destructive weapon system was designed for decimating hordes of Ceph infantry and dropships in a matter of seconds. Compared to the Mk.60, the Typhoon is a man-portable " minigun" that sacrifices accuracy and stopping-power for an extreme shot-density and multi-target suppression capacity. Players are able to carry two whole magazines (a total of 1440 rounds).

It is first seen in the Crysis 3 E3 2012 demo (with a reflex sight mounted). (EDIT): Changed magazine size to 70 rounds as per Krayola's request.Ġ.80 - Initial test version upload into MWS.Ĭhanged some of the mod page's writing (license, potential requirements of Weaponlib, etc).The Typhoon features a 720-round tube-like chamber magazine that supports extreme 30,000 rpm rate of fire that drains said magazine very quickly. Uploaded the Blend, Textures, and sounds for Splish to examine. Increased the Typhoon's base Accuracy by 12 points.Īdjusted standing recoil pattern to kick slightly less to the right.Ġ.81 - Firing sound now has a fade-in effect applied in the beginning, and fade-out effect applied at the end (not sure it'll change much if you fire the weapon on full auto at 1000+RPM). Removed the stuff meant for splish, as he is currently busy doing stuff for the MDR.Īdded the Buckshot, Flechette, and Dragon's Breath shotgun ammo types. The magnitude of the kick should be more controllable when firing: if you pull the mouse down slightly, you should easily keep your aim on target. The recoil pattern should be mostly vertical with a slight pull to the right. Function-wise, nothing has changed.Īdded note about the placeholder anims/skinmaps.~~Ġ.82 - Now uses Saiga shotgun code, firing 10 pellets per shot. Added a new, properly PD2 styled GUI icon.ġ.01 - Fixed stance rotations, minor typos, stats (RPM, spread, kick).Įdit: Changed file type fo ZIP from RAR for compatibility with Beardlib Auto Updates.ġ.00 - **First release!** ~~Mod's version number was changed to 1.0 to avoid conflicts with Beardlib Auto Update. Added sounds and triggers for wind up/down SFX, _not yet implemented._ġ.02 - Tweaked the basemodel's bounding box for better inventory preview framing. Added eyeAim support to unequip animation. 1.2 - reverted unused sound triggers on recoil animations, potential fix for those animations breaking for some usersġ.1 - Added inspect animation with eyeAim camera animation support.
